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On Fri, Jan 7, 2011 at 12:57 PM, todd rme <toddrme2178@gmail.com> wrote:
And for iOS (iPhone and the like, FYI)
http://developer.apple.com/news/ios/appstoretips/

Technically, I would say LibO meets all (most?) the requirements needed.

I don't think it meets these:

- It duplicates apps already in the App Store, particularly if there
are many of them (iWork)
IMO, LibO and iWork overlap each other in many facets but not a duplication.
Well, however, Apple may think so :)

- It creates a store inside itself for selling or distributing other
software (extensions)
I think you get it wrong. By "create a store", it means that, you can't
make an app that users can browse books and buy them within the app,
for example.

- It is not packaged and submitted using Apple’s packaging
technologies included in Xcode – No third party installers are allowed
(I thought this was a major goal of LibO)
If we mean xcode as an IDE, then libO seems not to meet the requirement.
However, if we consider xcode as a compiler (xcodebuid, gcc), libO will
be OK (but this is tricky)


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Nguyen Hung Vu [aka: NVH] ( in Vietnamese: Nguyễn Vũ Hưng )
vuhung16plus{remove}@gmail.dot.com , YIM: vuhung16 , Skype: vuhung16plus

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